Echoes Across the Pyro Nation: Unraveling Natlan's Tribal Reputation
Discover Natlan's unique reputation system, where tribal honor, cultural stories, and dual allegiance forge a compelling journey of recognition and adventure.
The sun-baked plains of Natlan whisper tales older than mountains, where fire dances in the veins of the earth and ancestral spirits ride the desert winds. Here, in this land of eternal embers, a reputation system unlike any other in Teyvat unfurls its wings—a complex tapestry woven from six distinct tribal threads. Where other nations offer singular paths to renown, Natlan demands understanding of its fractured soul: each tribe guarding its own traditions, its own stories, its own measure of a traveler's worth. Only by honoring these separate flames can one hope to kindle the great fire of collective recognition. The black stone towers stand as silent sentinels in tribal heartlands, awaiting those who have walked the scorched earth of the Archon Quest: Chapter V Act I - Flowers Resplendent on the Sun-Scorched Sojourn. Through them, the dance begins.
The Six Flames of Recognition
Six tribes carve Natlan's spirit, each a sovereign ember in the nation's pyre:
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Children of Echoes whose songs shape canyons
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Scions of Canopy breathing with ancient forests
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People of the Springs guarding liquid secrets
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Flower-Feathered Clan dancing on thermal winds
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Masters of the Night-Wind weaving moonlit strategies
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Collective of Plenty harvesting volcanic bounty
Unlike Mondstadt's straightforward accolades or Liyue's mercantile favors, Natlan demands dual allegiance. Each tribe maintains its own Tribe Reputation, leveled independently through sweat and story. Yet higher still looms the Gift From the Speaker's Chamber—a collective honor glowing brighter as individual tribal flames reach their zenith. This intricate duality mirrors Natlan's fractured geography: united yet divided, one yet many.
Chronicles Written in Ash and Memory
Every tribe guards Tribal Chronicles—sacred narratives etching lore into being. Crimson markers bloom like fireflowers on the map, guiding travelers to quests that pulse with tribal heartbeats. Complete Melodius Chant for the Children of Echoes, and 200 EXP fuels their reputation alone; unravel The Legend of the Mysterious Island for the People of the Springs, and their approval alone burns brighter. These stories are keys to cultural sanctuaries:
Tribe | Tribal Chronicle Quests |
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Children of Echoes | Melodius Chant • Tepetli Dissonance • Hoarse Echoes |
Scions of Canopy | A Mysterious Visitor From Huitzlatan • A Hero's Rite • Kinich's Deal |
People of the Springs | Those Searching For the Mysterious Island • The Legend of the Mysterious Island • Journey to the Mysterious Island |
Masters of Night-Wind | Calling from the Masters of Night-Wind • Legendary "Color" |
Flower-Feather Clan | The Wingless of the Tialocan • The Night Before the Trial |
Beyond these scarlet threads lie Regional Quests, marked by cerulean sigils upon the wind. Each offers another 200 EXP for its specific tribe, world-building through tasks as varied as Natlan's biomes—from volcanic forges to petrified forests.
The Rhythm of Weekly Embers
When tribal reputation flickers to Level 1, weekly rhythms emerge. Bounties and Supply Quests materialize—three per week across all tribes and nations combined. Choose wisely: completing three for Scions of Canopy locks away chances for Flower-Feather Clan until the week's flame dies. These tasks anchor reputation in routine, a drumbeat beneath grander adventures. Exploration too fans the flames: every 20% of tribal territory mapped gifts 200 EXP, capping at 60% where landscapes yield their full secrets. Footsteps on obsidian sands become offerings; uncovered ruins transform into tribute.
Rewards: Fire-Forged and Tribe-Touched
Each tribe's reputation ladder ascends to Level 4, its rungs gleaming with unique treasures. Philosophy tomes for combat arts, recipes whispering culinary magic, furnishings echoing tribal aesthetics—all crowned by precious Blazing Flint Ore. The Children of Echoes grant Stonehut of Echoes: High-Top Boots Furnishing Blueprint at Rank 3; Masters of Night-Wind bestow Night-Wind Architecture: Arcane Foundation blueprints. Distinct flames, distinct rewards:
Tribe | Rank 1 | Rank 2 | Rank 3 | Rank 4 |
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Children of Echoes | Philosophies of Conflict | Recipe: Glittering Gemstone | Stonehut Furnishing Blueprint | Blazing Flint Ore |
Scions of Canopy | Philosophies of Contention | Recipe: Puff Pops | Huitzlatan Campground Blueprint | Blazing Flint Ore |
People of Springs | Philosophies of Kindling | Recipe: Hot Spring O'Clock | Hot Spring Retreat Blueprint | Blazing Flint Ore |
Masters of Night-Wind | Philosophies of Kindling | Recipe: Mystique Soup | Night-Wind Architecture Blueprint | Blazing Flint Ore |
Flower-Feather Clan | Philosophies of Conflict | Recipe: Sing Your Heart Out | Flower-Feather Residence Blueprint | Blazing Flint Ore |
The Speaker's Chamber: Where Tribal Fires Converge
Higher still burns Gift From the Speaker's Chamber, its levels kindled only when tribal reputations blaze at maximum heat. Here lies Natlan's ultimate treasures—rewards forged from unity:
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🌋 Rank 1: Natlan: Divine Army Namecard
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🔥 Rank 2: Borderland Billet Trove
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🧭 Rank 3: Diagram: Pyro Treasure Compass + Natlan TCG Card Back
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💎 Rank 4: Pyroculus Resonance Stone Blueprint + Natlan: Fiery Dragon Namecard
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🦅 Rank 5: Wings of Soaring Flame Glider (obtainable since Version 5.2)
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❓ Rank 6: Special Recipe Gift + Special Furnishing Gift (still veiled in mystery)
By 2025, the fiery glider has graced countless travelers' backs, yet Rank 6's secrets remain locked—a promise smoldering just beyond reach. What culinary marvels or architectural wonders might it unveil?
In this dance of fire and faction, where every tribe’s rhythm must be learned and honored, a deeper truth flickers: Natlan’s reputation isn’t merely earned—it’s lived, tribe by tribe, ember by ember. As the Wings of Soaring Flame carry travelers across crimson skies, one question lingers like smoke on the wind: What ancient harmonies might be rediscovered if all six tribes ever burned as one?